Warrior Combo Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Fire Flint Lady
R Rarity
Fire Flint Lady
R Rarity
Fire Flint Lady
FIRE 1
Fire Flint Lady
  • ATK:

  • 100

  • DEF:

  • 100


If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.

SR Rarity
Infernoble Knight - Renaud
SR Rarity
Infernoble Knight - Renaud
SR Rarity
Infernoble Knight - Renaud
FIRE 1
Infernoble Knight - Renaud
  • ATK:

  • 500

  • DEF:

  • 500


If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.

SR Rarity
Neo Space Connector
SR Rarity
Neo Space Connector
SR Rarity
Neo Space Connector
LIGHT 4
Neo Space Connector
  • ATK:

  • 800

  • DEF:

  • 1800


When this card is Normal Summoned: You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special Summon it in Defense Position. You can only use each effect of "Neo Space Connector" once per turn.

N Rarity
Neo-Spacian Aqua Dolphin
N Rarity
Neo-Spacian Aqua Dolphin
N Rarity
Neo-Spacian Aqua Dolphin
WATER 3
Neo-Spacian Aqua Dolphin
  • ATK:

  • 600

  • DEF:

  • 800


Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

SR Rarity
Courageous Crimson Chevalier Bradamante
SR Rarity
Courageous Crimson Chevalier Bradamante
SR Rarity
Courageous Crimson Chevalier Bradamante
FIRE 1
Courageous Crimson Chevalier Bradamante
  • ATK:

  • 500

  • DEF:

  • 200


(This card is always treated as an "Infernoble Knight" card.) You can discard this card, then target 1 Warrior monster you control; equip it with 1 Equip Spell from your Deck that can equip to it. When this card, not equipped with an Equip Card, is destroyed by battle with an opponent's monster and sent to the GY: You can Special Summon this card, and if you do, equip that monster your opponent controls to this card. You can only use each effect of "Courageous Crimson Chevalier Bradamante" once per turn.

R Rarity
"Infernoble Arms - Durendal"
R Rarity
"Infernoble Arms - Durendal"
R Rarity
"Infernoble Arms - Durendal"
Spell Equip
"Infernoble Arms - Durendal"

    While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      N Rarity
      Phoenix Gearblade
      N Rarity
      Phoenix Gearblade
      N Rarity
      Phoenix Gearblade
      Spell Equip
      Phoenix Gearblade

        Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of "Phoenix Gearblade" once per turn.

        Extra Deck

        UR Rarity
        Isolde, Two Tales of the Noble Knights
        UR Rarity
        Isolde, Two Tales of the Noble Knights
        UR Rarity
        Isolde, Two Tales of the Noble Knights
        LIGHT
        Isolde, Two Tales of the Noble Knights
        • ATK:

        • 1600

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.

        UR Rarity
        Promethean Princess, Bestower of Flames
        UR Rarity
        Promethean Princess, Bestower of Flames
        UR Rarity
        Promethean Princess, Bestower of Flames
        FIRE
        Promethean Princess, Bestower of Flames
        • ATK:

        • 2700

        • LINK-3

        Link Arrow:

        Left

        Right

        Bottom


        2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.

        UR Rarity
        S:P Little Knight
        UR Rarity
        S:P Little Knight
        UR Rarity
        S:P Little Knight
        DARK
        S:P Little Knight
        • ATK:

        • 1600

        • LINK-2

        Link Arrow:

        Left

        Right


        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

        UR Rarity
        Saryuja Skull Dread
        UR Rarity
        Saryuja Skull Dread
        UR Rarity
        Saryuja Skull Dread
        EARTH
        Saryuja Skull Dread
        • ATK:

        • 2800

        • LINK-4

        Link Arrow:

        Top

        Bottom-Left

        Bottom

        Bottom-Right


        2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.

        UR Rarity
        Battlin' Boxer King Dempsey
        UR Rarity
        Battlin' Boxer King Dempsey
        UR Rarity
        Battlin' Boxer King Dempsey
        FIRE
        Battlin' Boxer King Dempsey
        • ATK:

        • 2300

        • DEF:

        • 1800


        2 Level 4 monsters If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 "Battlin' Boxing" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect. ● Your opponent cannot target "Battlin' Boxer" monsters you control with card effects for the rest of this turn. You can only use each effect of "Battlin' Boxer King Dempsey" once per turn.

        Need 40 UR

        UR Rarity
        Argostars - Glorious Adra3 card
        UR Rarity
        Clear Vicious Knight1 card
        UR Rarity
        Fiendsmith Engraver2 card
        UR Rarity
        Lacrima the Crimson Tears1 card
        UR Rarity
        Noh-P.U.N.K. Rising Scale1 card
        UR Rarity
        Fiendsmith's Lacrima1 card
        UR Rarity
        A Bao A Qu, the Lightless Shadow1 card
        UR Rarity
        Isolde, Two Tales of the Noble Knights1 card
        UR Rarity
        Moon of the Closed Heaven1 card
        UR Rarity
        S:P Little Knight1 card
        UR Rarity
        Spright Elf1 card
        UR Rarity
        Ame no Habakiri no Mitsurugi2 card
        UR Rarity
        Ame no Murakumo no Mitsurugi1 card
        UR Rarity
        Ohime the Manifested Mikanko2 card
        UR Rarity
        Ash Blossom & Joyous Spring3 card
        UR Rarity
        Argostars - Adventurous Arion1 card
        UR Rarity
        Battlin' Boxer King Dempsey1 card
        UR Rarity
        M-X-Saber Invoker1 card
        UR Rarity
        Number 90: Galaxy-Eyes Photon Lord1 card
        UR Rarity
        Argostars - Giantslaying1 card
        UR Rarity
        Called by the Grave1 card
        UR Rarity
        Fiendsmith's Tract1 card
        UR Rarity
        Forbidden Droplet3 card
        UR Rarity
        Mikanko Fire Dance1 card
        UR Rarity
        Mikanko Water Arabesque2 card
        UR Rarity
        Mitsurugi Prayers2 card
        UR Rarity
        Mikanko Spiritwalk1 card
        UR Rarity
        Red Reboot2 card

        Main: 60 Extra: 15

        UR Rarity
        3 cardArgostars - Glorious Adra
        UR Rarity
        3 cardArgostars - Glorious Adra
        Argostars - Glorious Adra
        EARTH 4
        Argostars - Glorious Adra
        • ATK:

        • 1800

        • DEF:

        • 1800


        During your opponent's turn, if you control a Continuous Trap Card (Quick Effect): You can banish this card from your hand; make the ATK of 1 monster on the field 0 until the end of this turn. If this card is Normal Summoned: This turn, your opponent cannot activate cards or effects in response to the activation of your Continuous Trap Cards or their effects. You can banish this card you control; place up to 2 "Argostars" Continuous Traps with different names from your hand and/or Deck face-up in your Spell & Trap Zone. You can only use this effect of "Argostars - Glorious Adra" once per turn.


        UR Rarity
        1 cardClear Vicious Knight
        UR Rarity
        1 cardClear Vicious Knight
        Clear Vicious Knight
        DARK 7
        Clear Vicious Knight
        • ATK:

        • 2300

        • DEF:

        • 1100


        You can Tribute Summon this card by Tributing 1 monster that mentions "Clear World". Gains ATK equal to the highest original ATK among monsters your opponent controls (your choice, if tied). You are unaffected by the effects of "Clear World". While this Tribute Summoned card is in the Monster Zone, your opponent cannot activate the effects of Special Summoned monsters on the field with less ATK than this card.


        SR Rarity
        2 cardDroll & Lock Bird
        SR Rarity
        2 cardDroll & Lock Bird
        Droll & Lock Bird
        WIND 1
        Droll & Lock Bird
        • ATK:

        • 0

        • DEF:

        • 0


        If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


        N Rarity
        1 cardFabled Lurrie
        N Rarity
        1 cardFabled Lurrie
        Fabled Lurrie
        LIGHT 1
        Fabled Lurrie
        • ATK:

        • 200

        • DEF:

        • 400


        If this card is discarded to the GY: Special Summon it.


        UR Rarity
        2 cardFiendsmith Engraver
        UR Rarity
        2 cardFiendsmith Engraver
        Fiendsmith Engraver
        LIGHT 6
        Fiendsmith Engraver
        • ATK:

        • 1800

        • DEF:

        • 2400


        You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


        R Rarity
        1 cardFire Flint Lady
        R Rarity
        1 cardFire Flint Lady
        Fire Flint Lady
        FIRE 1
        Fire Flint Lady
        • ATK:

        • 100

        • DEF:

        • 100


        If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.


        SR Rarity
        1 cardHa-Re the Sword Mikanko
        SR Rarity
        1 cardHa-Re the Sword Mikanko
        Ha-Re the Sword Mikanko
        FIRE 3
        Ha-Re the Sword Mikanko
        • ATK:

        • 0

        • DEF:

        • 0


        If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.


        SR Rarity
        1 cardHu-Li the Jewel Mikanko
        SR Rarity
        1 cardHu-Li the Jewel Mikanko
        Hu-Li the Jewel Mikanko
        WIND 3
        Hu-Li the Jewel Mikanko
        • ATK:

        • 0

        • DEF:

        • 0


        If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.


        SR Rarity
        1 cardInfernoble Knight - Renaud
        SR Rarity
        1 cardInfernoble Knight - Renaud
        Infernoble Knight - Renaud
        FIRE 1
        Infernoble Knight - Renaud
        • ATK:

        • 500

        • DEF:

        • 500


        If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.


        UR Rarity
        1 cardLacrima the Crimson Tears
        UR Rarity
        1 cardLacrima the Crimson Tears
        Lacrima the Crimson Tears
        LIGHT 4
        Lacrima the Crimson Tears
        • ATK:

        • 1200

        • DEF:

        • 1200


        (This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.


        R Rarity
        1 cardMitsurugi no Mikoto, Kusanagi
        R Rarity
        1 cardMitsurugi no Mikoto, Kusanagi
        Mitsurugi no Mikoto, Kusanagi
        DARK 4
        Mitsurugi no Mikoto, Kusanagi
        • ATK:

        • 1600

        • DEF:

        • 400


        If this card is Normal or Special Summoned, or if this card is Tributed: You can target 1 "Mitsurugi" card in your GY or banishment, except "Mitsurugi no Mikoto, Kusanagi"; add it to your hand. If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Kusanagi" once per turn.


        SR Rarity
        1 cardMitsurugi no Mikoto, Saji
        SR Rarity
        1 cardMitsurugi no Mikoto, Saji
        Mitsurugi no Mikoto, Saji
        DARK 4
        Mitsurugi no Mikoto, Saji
        • ATK:

        • 1000

        • DEF:

        • 1700


        If this card is Normal or Special Summoned, or if this card is Tributed: You can add 1 "Mitsurugi" Spell/Trap from your Deck to your hand. If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Saji" once per turn.


        R Rarity
        1 cardNight Sword Serpent
        R Rarity
        1 cardNight Sword Serpent
        Night Sword Serpent
        WATER 4
        Night Sword Serpent
        • ATK:

        • 500

        • DEF:

        • 600


        If this card is sent to the GY by a card effect: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Night Sword Serpent" once per turn.


        SR Rarity
        1 cardNoh-P.U.N.K. Foxy Tune
        SR Rarity
        1 cardNoh-P.U.N.K. Foxy Tune
        Noh-P.U.N.K. Foxy Tune
        LIGHT 8
        Noh-P.U.N.K. Foxy Tune
        • ATK:

        • 2300

        • DEF:

        • 2600


        Once per turn, when this card destroys an opponent's monster by battle: You can gain LP equal to that monster's original ATK. You can only use each of the following effects of "Noh-P.U.N.K. Foxy Tune" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "P.U.N.K." monster from your Deck, except a Level 8 monster.


        UR Rarity
        1 cardNoh-P.U.N.K. Rising Scale
        UR Rarity
        1 cardNoh-P.U.N.K. Rising Scale
        Noh-P.U.N.K. Rising Scale
        WATER 8
        Noh-P.U.N.K. Rising Scale
        • ATK:

        • 2400

        • DEF:

        • 2400


        You can banish 1 other "P.U.N.K." card from your hand or GY; Special Summon this card from your hand. If this card is Special Summoned: You can pay 600 LP; add to your hand, or Special Summon, 1 "P.U.N.K." monster from your Deck or GY, except a Level 8 monster. When a monster your opponent controls with 2500 or more ATK activates its effect (Quick Effect): You can change it to face-down Defense Position. You can only use each effect of "Noh-P.U.N.K. Rising Scale" once per turn.


        R Rarity
        1 cardSpeedroid Taketomborg
        R Rarity
        1 cardSpeedroid Taketomborg
        Speedroid Taketomborg
        WIND 3
        Speedroid Taketomborg
        • ATK:

        • 600

        • DEF:

        • 1200


        If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.


        SR Rarity
        3 cardSpeedroid Terrortop
        SR Rarity
        3 cardSpeedroid Terrortop
        Speedroid Terrortop
        WIND 3
        Speedroid Terrortop
        • ATK:

        • 1200

        • DEF:

        • 600


        If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.


        UR Rarity
        2 cardAme no Habakiri no Mitsurugi
        UR Rarity
        2 cardAme no Habakiri no Mitsurugi
        Ame no Habakiri no Mitsurugi
        DARK 8
        Ame no Habakiri no Mitsurugi
        • ATK:

        • 2400

        • DEF:

        • 1800


        You can Ritual Summon this card with "Mitsurugi Ritual". Monsters your opponent controls lose 800 ATK. You can reveal this card in your hand; Special Summon 1 "Mitsurugi" monster from your Deck, then Tribute 1 monster you control. You can only use this effect of "Ame no Habakiri no Mitsurugi" once per Duel. If this card is Tributed: You can add 1 "Mitsurugi" card from your Deck to your hand, except "Ame no Habakiri no Mitsurugi", then you can Special Summon this card. You can only use this effect of "Ame no Habakiri no Mitsurugi" once per turn.


        UR Rarity
        1 cardAme no Murakumo no Mitsurugi
        UR Rarity
        1 cardAme no Murakumo no Mitsurugi
        Ame no Murakumo no Mitsurugi
        DARK 8
        Ame no Murakumo no Mitsurugi
        • ATK:

        • 3200

        • DEF:

        • 800


        You can Ritual Summon this card with "Mitsurugi Ritual". If this card is Special Summoned: You can destroy all monsters your opponent controls. When your opponent activates a card or effect (Quick Effect): You can activate this effect; your opponent can discard 1 card, or that effect is negated. If this card is Tributed: You can add 1 "Mitsurugi" card from your Deck to your hand, except "Ame no Murakumo no Mitsurugi", then you can Special Summon this card. You can only use each effect of "Ame no Murakumo no Mitsurugi" once per turn.


        UR Rarity
        2 cardOhime the Manifested Mikanko
        UR Rarity
        2 cardOhime the Manifested Mikanko
        Ohime the Manifested Mikanko
        LIGHT 6
        Ohime the Manifested Mikanko
        • ATK:

        • 0

        • DEF:

        • 0


        You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.


        UR Rarity
        3 cardAsh Blossom & Joyous Spring
        UR Rarity
        3 cardAsh Blossom & Joyous Spring
        Ash Blossom & Joyous Spring
        FIRE 3
        Ash Blossom & Joyous Spring
        • ATK:

        • 0

        • DEF:

        • 1800


        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


        SR Rarity
        1 cardCourageous Crimson Chevalier Bradamante
        SR Rarity
        1 cardCourageous Crimson Chevalier Bradamante
        Courageous Crimson Chevalier Bradamante
        FIRE 1
        Courageous Crimson Chevalier Bradamante
        • ATK:

        • 500

        • DEF:

        • 200


        (This card is always treated as an "Infernoble Knight" card.) You can discard this card, then target 1 Warrior monster you control; equip it with 1 Equip Spell from your Deck that can equip to it. When this card, not equipped with an Equip Card, is destroyed by battle with an opponent's monster and sent to the GY: You can Special Summon this card, and if you do, equip that monster your opponent controls to this card. You can only use each effect of "Courageous Crimson Chevalier Bradamante" once per turn.


        SR Rarity
        2 cardNoh-P.U.N.K. Ze Amin
        SR Rarity
        2 cardNoh-P.U.N.K. Ze Amin
        Noh-P.U.N.K. Ze Amin
        EARTH 3
        Noh-P.U.N.K. Ze Amin
        • ATK:

        • 600

        • DEF:

        • 600


        You can pay 600 LP; add 1 "P.U.N.K." monster from your Deck to your hand, except "Noh-P.U.N.K. Ze Amin". If this card is sent to the GY: You can target 1 "P.U.N.K." monster you control; it gains 600 ATK. You can only use each effect of "Noh-P.U.N.K. Ze Amin" once per turn.


        R Rarity
        1 card"Infernoble Arms - Durendal"
        R Rarity
        1 card"Infernoble Arms - Durendal"
        "Infernoble Arms - Durendal"
        Spell Equip
        "Infernoble Arms - Durendal"

          While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.


          UR Rarity
          1 cardArgostars - Giantslaying
          UR Rarity
          1 cardArgostars - Giantslaying
          Argostars - Giantslaying
          Spell Quick
          Argostars - Giantslaying

            Add 1 "Argostars" monster from your Deck to your hand, then immediately after this effect resolves, if a Continuous Trap is in your Monster Zone, or a Continuous Trap with an effect that Special Summons itself as a monster is in your Spell & Trap Zone, you can Normal Summon 1 Warrior monster. During your Main Phase: You can banish this card from your GY, then target 2 cards on the field, including an "Argostars" Continuous Trap you control; return them to the hand. You can only use 1 "Argostars - Giantslaying" effect per turn, and only once that turn.


            SR Rarity
            1 cardArgostars - Home Stadium
            SR Rarity
            1 cardArgostars - Home Stadium
            Argostars - Home Stadium
            Spell Field
            Argostars - Home Stadium

              Once per turn: You can pay 1000 LP; add 1 "Argostars" card from your GY or banishment to your hand. Each time a Continuous Trap in the Spell & Trap Zone is Special Summoned to your field, inflict 500 damage to your opponent. Once per Chain, if a Continuous Trap activates its effect in your Monster Zone, while you have a banished "Argostars" monster: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.


              UR Rarity
              1 cardCalled by the Grave
              UR Rarity
              1 cardCalled by the Grave
              Called by the Grave
              Spell Quick
              Called by the Grave

                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                Tag(s):

                SR Rarity
                3 cardEmergency Teleport
                SR Rarity
                3 cardEmergency Teleport
                Emergency Teleport
                Spell Quick
                Emergency Teleport

                  Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




                  Tag(s):

                  UR Rarity
                  1 cardFiendsmith's Tract
                  UR Rarity
                  1 cardFiendsmith's Tract
                  Fiendsmith's Tract
                  Spell Normal
                  Fiendsmith's Tract

                    Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                    UR Rarity
                    3 cardForbidden Droplet
                    UR Rarity
                    3 cardForbidden Droplet
                    Forbidden Droplet
                    Spell Quick
                    Forbidden Droplet

                      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                      Tag(s):

                      SR Rarity
                      1 cardMikanko Dance - Mayowashidori
                      SR Rarity
                      1 cardMikanko Dance - Mayowashidori
                      Mikanko Dance - Mayowashidori
                      Spell Equip
                      Mikanko Dance - Mayowashidori

                        The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.


                        UR Rarity
                        1 cardMikanko Fire Dance
                        UR Rarity
                        1 cardMikanko Fire Dance
                        Mikanko Fire Dance
                        Spell Equip
                        Mikanko Fire Dance

                          Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.


                          UR Rarity
                          2 cardMikanko Water Arabesque
                          UR Rarity
                          2 cardMikanko Water Arabesque
                          Mikanko Water Arabesque
                          Spell Equip
                          Mikanko Water Arabesque

                            The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.


                            N Rarity
                            1 cardMitsurugi Mirror
                            N Rarity
                            1 cardMitsurugi Mirror
                            Mitsurugi Mirror
                            Spell Normal
                            Mitsurugi Mirror

                              This card can be used to Ritual Summon any Reptile Ritual Monster from your hand or GY. You must also Tribute Reptile monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster. If "Ame no Murakumo no Mitsurugi", "Futsu no Mitama no Mitsurugi", or "Ame no Habakiri no Mitsurugi" you control is Tributed, while this card is in your GY: You can shuffle this card into the Deck. You can only use each effect of "Mitsurugi Mirror" once per turn.


                              UR Rarity
                              2 cardMitsurugi Prayers
                              UR Rarity
                              2 cardMitsurugi Prayers
                              Mitsurugi Prayers
                              Spell Quick
                              Mitsurugi Prayers

                                When you activate this card, you can also Tribute 1 Reptile monster in your hand or field; apply 1 of these effects, or if you Tributed a monster at activation, you can apply both effects in sequence. ● Add 1 "Mitsurugi" monster from your Deck to your hand. ● Take 800 damage, then you can Special Summon 1 "Mitsurugi" monster from your hand or GY, but it cannot attack directly. You can only activate 1 "Mitsurugi Prayers" per turn.


                                SR Rarity
                                1 cardMitsurugi Ritual
                                SR Rarity
                                1 cardMitsurugi Ritual
                                Mitsurugi Ritual
                                Spell Normal
                                Mitsurugi Ritual

                                  This card can be used to Ritual Summon any Reptile Ritual Monster. Activate 1 of these effects (but you can only use each effect of "Mitsurugi Ritual" once per turn); ● Ritual Summon 1 Reptile Ritual Monster from your Deck, by Tributing Reptile monsters from your hand or field whose total Levels equal the Level of the Ritual Monster. ● Ritual Summon 1 Reptile Ritual Monster from your hand, by Tributing up to 2 Reptile monsters from your hand, Deck, or field, whose total Levels equal the Level of the Ritual Monster.


                                  R Rarity
                                  1 cardThe Great Mikanko Ceremony
                                  R Rarity
                                  1 cardThe Great Mikanko Ceremony
                                  The Great Mikanko Ceremony
                                  Spell Quick
                                  The Great Mikanko Ceremony

                                    Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.


                                    SR Rarity
                                    1 cardArgostars - Lightning Tydeu
                                    SR Rarity
                                    1 cardArgostars - Lightning Tydeu
                                    Argostars - Lightning Tydeu
                                    Trap Continuous
                                    Argostars - Lightning Tydeu

                                      While this card is face-up in the Spell & Trap Zone, Warrior monsters you control gain 500 ATK/DEF. Once per turn: You can discard 1 card; Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 2000/DEF 2000) with the following effect (this card is also still a Trap), then you can add 1 "Argostars" card from your Deck to your hand, except "Argostars - Lightning Tydeu". ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.


                                      R Rarity
                                      1 cardArgostars - Slayer Eteo
                                      R Rarity
                                      1 cardArgostars - Slayer Eteo
                                      Argostars - Slayer Eteo
                                      Trap Continuous
                                      Argostars - Slayer Eteo

                                        While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 800/DEF 800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you can return 1 card on the field to the hand. ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.


                                        UR Rarity
                                        1 cardMikanko Spiritwalk
                                        UR Rarity
                                        1 cardMikanko Spiritwalk
                                        Mikanko Spiritwalk
                                        Trap Normal
                                        Mikanko Spiritwalk

                                          Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.


                                          N Rarity
                                          1 cardMitsurugi Great Purification
                                          N Rarity
                                          1 cardMitsurugi Great Purification
                                          Mitsurugi Great Purification
                                          Trap Normal
                                          Mitsurugi Great Purification

                                            When your opponent activates a card or effect: Tribute 1 Level 5 or higher Reptile monster; negate that effect, and if you do, destroy that card. You can banish this card from your GY, then target 1 Reptile monster in your GY; Special Summon it, and if you do, Tribute 1 other monster you control. You can only use 1 "Mitsurugi Great Purification" effect per turn, and only once that turn.


                                            UR Rarity
                                            2 cardRed Reboot
                                            UR Rarity
                                            2 cardRed Reboot
                                            Red Reboot
                                            Trap Counter
                                            Red Reboot

                                              When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                              UR Rarity
                                              1 cardFiendsmith's Lacrima
                                              UR Rarity
                                              1 cardFiendsmith's Lacrima
                                              Fiendsmith's Lacrima
                                              LIGHT 6
                                              Fiendsmith's Lacrima
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 2400


                                              2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                                              UR Rarity
                                              1 cardA Bao A Qu, the Lightless Shadow
                                              UR Rarity
                                              1 cardA Bao A Qu, the Lightless Shadow
                                              A Bao A Qu, the Lightless Shadow
                                              DARK
                                              A Bao A Qu, the Lightless Shadow
                                              • ATK:

                                              • 2800

                                              • LINK-4

                                              Link Arrow:

                                              Left

                                              Right

                                              Bottom-Left

                                              Bottom-Right


                                              2+ monsters, including a Fiend monster During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.


                                              SR Rarity
                                              1 cardDyna Mondo
                                              SR Rarity
                                              1 cardDyna Mondo
                                              Dyna Mondo
                                              EARTH
                                              Dyna Mondo
                                              • ATK:

                                              • 2200

                                              • LINK-2

                                              Link Arrow:

                                              Top

                                              Bottom


                                              2 monsters, including a Ritual Monster If this card is Special Summoned: You can target 1 card on the field and 1 Ritual Monster in your GY; shuffle both into the Deck. During your opponent's turn (Quick Effect): You can Tribute this card, then target 1 Ritual Monster in your GY; either add it to your hand or Special Summon it. You can only use each effect of "Dyna Mondo" once per turn.


                                              SR Rarity
                                              1 cardFiendsmith's Requiem
                                              SR Rarity
                                              1 cardFiendsmith's Requiem
                                              Fiendsmith's Requiem
                                              LIGHT
                                              Fiendsmith's Requiem
                                              • ATK:

                                              • 600

                                              • LINK-1

                                              Link Arrow:

                                              Bottom


                                              1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                                              SR Rarity
                                              1 cardFiendsmith's Sequence
                                              SR Rarity
                                              1 cardFiendsmith's Sequence
                                              Fiendsmith's Sequence
                                              LIGHT
                                              Fiendsmith's Sequence
                                              • ATK:

                                              • 1200

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                              UR Rarity
                                              1 cardIsolde, Two Tales of the Noble Knights
                                              UR Rarity
                                              1 cardIsolde, Two Tales of the Noble Knights
                                              Isolde, Two Tales of the Noble Knights
                                              LIGHT
                                              Isolde, Two Tales of the Noble Knights
                                              • ATK:

                                              • 1600

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                                              UR Rarity
                                              1 cardMoon of the Closed Heaven
                                              UR Rarity
                                              1 cardMoon of the Closed Heaven
                                              Moon of the Closed Heaven
                                              LIGHT
                                              Moon of the Closed Heaven
                                              • ATK:

                                              • 1200

                                              • LINK-2

                                              Link Arrow:

                                              Top

                                              Top-Right


                                              2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.


                                              UR Rarity
                                              1 cardS:P Little Knight
                                              UR Rarity
                                              1 cardS:P Little Knight
                                              S:P Little Knight
                                              DARK
                                              S:P Little Knight
                                              • ATK:

                                              • 1600

                                              • LINK-2

                                              Link Arrow:

                                              Left

                                              Right


                                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                              UR Rarity
                                              1 cardSpright Elf
                                              UR Rarity
                                              1 cardSpright Elf
                                              Spright Elf
                                              FIRE
                                              Spright Elf
                                              • ATK:

                                              • 1400

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                                              SR Rarity
                                              1 cardHerald of the Arc Light
                                              SR Rarity
                                              1 cardHerald of the Arc Light
                                              Herald of the Arc Light
                                              LIGHT 4
                                              Herald of the Arc Light
                                              • ATK:

                                              • 600

                                              • DEF:

                                              • 1000


                                              1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                              UR Rarity
                                              1 cardArgostars - Adventurous Arion
                                              UR Rarity
                                              1 cardArgostars - Adventurous Arion
                                              Argostars - Adventurous Arion
                                              DARK
                                              Argostars - Adventurous Arion
                                              • ATK:

                                              • 2200

                                              • DEF:

                                              • 2200


                                              2 Level 4 monsters Once per turn, you can also Xyz Summon "Argostars - Adventurous Arion" by using 1 "Argostars" monster you control (transfer its materials to this card). If this card is Xyz Summoned: You can add 1 "Argostars" Spell from your Deck to your hand. During the Standby Phase: You can detach 2 materials from this card; place up to 3 "Argostars" Continuous Traps from your GY, face-up in your Spell & Trap Zone. You can only use each effect of "Argostars - Adventurous Arion" once per turn.


                                              UR Rarity
                                              1 cardBattlin' Boxer King Dempsey
                                              UR Rarity
                                              1 cardBattlin' Boxer King Dempsey
                                              Battlin' Boxer King Dempsey
                                              FIRE
                                              Battlin' Boxer King Dempsey
                                              • ATK:

                                              • 2300

                                              • DEF:

                                              • 1800


                                              2 Level 4 monsters If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 "Battlin' Boxing" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect. ● Your opponent cannot target "Battlin' Boxer" monsters you control with card effects for the rest of this turn. You can only use each effect of "Battlin' Boxer King Dempsey" once per turn.


                                              R Rarity
                                              1 cardD/D/D Wave High King Caesar
                                              R Rarity
                                              1 cardD/D/D Wave High King Caesar
                                              D/D/D Wave High King Caesar
                                              WATER
                                              D/D/D Wave High King Caesar
                                              • ATK:

                                              • 2800

                                              • DEF:

                                              • 1800


                                              2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.


                                              UR Rarity
                                              1 cardM-X-Saber Invoker
                                              UR Rarity
                                              1 cardM-X-Saber Invoker
                                              M-X-Saber Invoker
                                              EARTH
                                              M-X-Saber Invoker
                                              • ATK:

                                              • 1600

                                              • DEF:

                                              • 500


                                              2 Level 3 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase.


                                              UR Rarity
                                              1 cardNumber 90: Galaxy-Eyes Photon Lord
                                              UR Rarity
                                              1 cardNumber 90: Galaxy-Eyes Photon Lord
                                              Number 90: Galaxy-Eyes Photon Lord
                                              LIGHT
                                              Number 90: Galaxy-Eyes Photon Lord
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 3000


                                              2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.


                                              master-duel
                                              Warrior Combo
                                              5







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